The Bus Stops Here: 7 Transit Shelters by Famous Architects

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[ By WebUrbanist in Architecture & Public & Institutional. ]

angled bus shelter

Trading a free vacation for their design input, a series of world-renowned designers each contributed their vision of a bus shelter to a tiny town of just 1,000 residents in Austria.

wood remix bus seat

stepped bus shelter design

Each structure within the Bus:Stop project is unique and dramatic, aimed at creating a new attraction for the area in addition to the existing natural and resort amenities of Krumbach and its surroundings.

architect bus stop project

tall top bus stop

All provide differing degrees of refuge from the elements, with some drawing on regional building typologies (stacked raw wood) or directing attention to site-specific views within and around the town (angled indicators pointing to sights).

teired wood bus stop

interior exterior bus stop

The last example above is the largest, providing both a bus shelter as well as a second-story viewing platform for a local tennis court.

bus stop design build

bus stop construction

Together with a local architecture firm and craftspeople, theses diverse shelters reflect both international design approaches and boast the capabilities of regional creatives and builders.

bus stop finished

The list of contributors includes: “Japanese architect Sou Fujimoto, Wang Shu’s Amateur Architecture Studio from China, Norwegian studio RintalaEggertsson Architects, Ensamble Studio from Spain, Chilean architect Smiljan Radic, Architecten de Vylder Vinck Taillieu from Belgium and Russian architect Alexander Brodsky. The project was overseen by Dietmar Steiner, the director of Vienna architecture museum Architekturzentrum Wien. Local private sponsors including hotel and inn owners, craft workers and business people provided the majority of the funding and services to support the process. The bus stops were inaugurated on 1 May and an exhibition documenting the design and construction process is currently on show at the Vai Vorarlberger Architektur Institut in the city of Dornbirn.”


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Caught on Video: Illegal BASE Jump Off NYC Freedom Tower

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[ By WebUrbanist in Travel & Urban Exploration. ]

skydiving illegal 1 wtc

Breaking into One World Trade Center and scaling to its top was just the beginning for this daring trio, who then not only parachuted from close to the peak but also had to navigate nearby structures on the way down and ultimately land in the street.

If you are not one for suspense, skip to the two minute and thirty second mark in the first video above to watch as the first jumper takes the plunge from the 1,776-foot tower, followed shortly thereafter by the man behind the camera.

amazing building jump

After months of hiding their identities, James Brady, Marco Markovich and Kyle Hartwell have turned themselves in and are already raising legal funds for their defense. They are charged with burglary, reckless endangerment and jumping from a structure.

base jump caught video

nyc street landing strip

skydiving street landing

According to the New York Times, the trio have been “described by their lawyers as experienced, amateur sky divers who also sought thrills leaping from buildings, bridges and other structures.” As for how they got in and up in this case: apparently, they simply slipped through a hole in the fence, scaled the stairs and did not encounter any security along the way to the top of the tower above. A similar stunt was pulled by a teenager not too long ago, but reporters who tried to follow suit found themselves caught and arrested.


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World’s Smallest Park: 2-Foot Circle in the Middle of a Street

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[ By WebUrbanist in Global & Travel & Places. ]

micro park street median

Originally designed to house a lamp post, this unassuming spot in Portland, Oregon, was left empty until a local journalist took it upon himself to declare it a park, naming it Mill Ends after his column in the regional paper.

micro one tree park

The earthen concrete-enclosed spot, outside the Oregon Journal office of writer Dick Fagan and situated between lanes and medians, had began to sprout weeds until one night in the 1940s he declared it a park. In a fit of fancy, he claimed it was occupied by leprechaun Patrick O’Toole and began printing stories about the space and its resident.

micro park crosswalk

Though only Fagan seemed to see its miniature occupant, his editorials claimed the area should be subject to the city’s park rules, including curfews. Soon enough, it was a local, then national, then international legend (though some outsiders mistakenly know it as ‘Mill’s End’).

micro park history placard

Today, the beloved micro-park even sports a sign explaining its history and origins, also showing its original location in the context of surrounding structures.

micro tree portland oregon

Although frequently occupied by a single tree today, the circular anomaly has featured everything from a swimming pool and diving board (for butterflies and, presumably, leprechauns) and a miniature Ferris wheel (also clearly for small occupants of the park). It was even relocated at one point to accommodate building construction in the area. (Images by Dukbrx0PiutusCraig Dietrich)


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Real Street Photographer Documents Virtual Life in GTA V

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[ By WebUrbanist in Gaming & Computing & Technology. ]

gta v street photos

Advanced artificial characters and enhanced in-game graphics have increasingly made in-game worlds look and feel like real-life places. It was only a matter of time before photographers hit the digital pavement to shoot the resulting scenes, equipped with an in-game camera no less.

grand theft street art

Fernando Pereira Gomes has shifted from the actual streets of New York to the simulated ones inside the San Andreas of Grand Theft Auto V. People and buildings come alive with lighting, reflections, details and detritus, all captured in his photo series Street Photography V.

gta v lonely walker

“Being a big fan of GTA, I went to the midnight launch and played the night away,” Gomes explains.  “As I played, I noticed that the characters had cameras on their phones… With this new tool, and the huge world of Los Santos, I started experimenting with the camera and the digital streets.” His resulting (and ongoing) series captures everything from passed-out drunks and hungover street walkers to ambling pedestrians and everyday business people heading to and from work.

grand theft auto street

“What I found was remarkable. The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passersby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic?”

gta v character art

As with many forms of art, there are limitations one can see as restrictive or liberating, like the inability to tilt the camera significantly up or down. Also as in real life, there are many shots of opportunity that only come once – you have to look around, see what is happening, snap an image and hope for the best.

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Real Street Photographer Documents Virtual Life in GTA V

Bild

[ By WebUrbanist in Gaming & Computing & Technology. ]

gta v street photos

Advanced artificial characters and enhanced in-game graphics have increasingly made in-game worlds look and feel like real-life places. It was only a matter of time before photographers hit the digital pavement to shoot the resulting scenes, equipped with an in-game camera no less.

grand theft street art

Fernando Pereira Gomes has shifted from the actual streets of New York to the simulated ones inside the San Andreas of Grand Theft Auto V. People and buildings come alive with lighting, reflections, details and detritus, all captured in his photo series Street Photography V.

gta v lonely walker

“Being a big fan of GTA, I went to the midnight launch and played the night away,” Gomes explains.  “As I played, I noticed that the characters had cameras on their phones… With this new tool, and the huge world of Los Santos, I started experimenting with the camera and the digital streets.” His resulting (and ongoing) series captures everything from passed-out drunks and hungover street walkers to ambling pedestrians and everyday business people heading to and from work.

grand theft auto street

“What I found was remarkable. The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passersby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic?”

gta v character art

As with many forms of art, there are limitations one can see as restrictive or liberating, like the inability to tilt the camera significantly up or down. Also as in real life, there are many shots of opportunity that only come once – you have to look around, see what is happening, snap an image and hope for the best.

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Bunker City: Underground Suburb for Survivalist Community

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[ By WebUrbanist in Architecture & Cities & Urbanism. ]

survivalist subterranean community space

Preparing for doomsday means going solo for some, but most see survival needs including some sort of micro-society, be it for mutual defense and cooperation or, in the most extreme cases, perhaps even repopulating a devastated planet.

Instead of individual bomb shelters, Terra Vivos is working to create a series of autonomous communities around the world in underground complexes made to withstand anything from a 20-megaton nuclear blast or 1,250-degree fire to 450-mph winds or a magnitude-10 earthquake.

bunker city communal shelter

The locations of these individual bunkers are kept secret for obvious reasons, and each is being outfitted with enough food, water, clothing, fuel and medicine to survive a year in their subterranean spaces, as well as frozen seed banks, animal and human DNA, all to grow food, recreate lost species and/or provide genetic diversification as needed. And, of course, there is a wine vault.

survival bunker shelter design

survival shared living spaces

Their ultimate goal is to provide thousands of units ranging from Economy to Luxury class, all to a limited set of pre-screened individuals (vetted for psychological attributes as well as practical skills) at prices as low as $25,000 – arguably a lot of money, but perhaps not so much if you really believe the world as we know it is about to end. Of course, even with space for thousands, less than one in a million people would be saved should the worst come to pass.

unit floor plans

underground bunk floor plan

For those looking to learn more, a quick glance at their sitemap provides a lot of fascinating material for further reading, with pages about various kinds of natural disaster and prevalent conspiracies, on the one hand, to nuts-and-bolts issues like security, secrecy, air supplies and pet policies on the other.

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Suburb-Terranean: 70s Bunker Home Simulates Day & Night

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[ By WebUrbanist in Architecture & Houses & Residential. ]

underground bunker home

It is a dream home like any other of its era, with brick walls, sliding doors, stock windows and shingle roofs as well as a lawn, garden, trees and pool. The difference? It is set two stories underground in Las Vegas, Nevada, where the faux flora never wilts nor does it grow, and it is for sale.

underground home day night

If this real-life 1970s home seems like something out of a science-fiction movie, you may be remembering the film Blast from the Past, in which the protagonist spends decades underground in vintage fallout shelter styled after a mid-century suburban home and garden.

underground house kitchen pool

Listed at 1.7 million dollars, this foreclosed property looks conventional at street level, but hides a stunning set of secret spaces below, including two bedrooms, three bathrooms, a kitchen and every other space you would expect inside and outside of a single-family house on the surface.

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Escher + Inception: Tour a Digital World that Defies Physics

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[ By WebUrbanist in Conceptual & Futuristic & Technology. ]

surreal human interface cube

This video thrives on convention – specifically: breaking with it. In the same vein as M.C. Escher, The Matrix or, more recently, Inception (or even the building flips and slides in Transformers), this surreal experience calls into question everyday architectures that surround us.

Imagine a world where urban fabric was what the latter implies: a delicate, woven-together series of structures and infrastructure forever flipped and rearranged at the whim of … whom? Perhaps you, perhaps another consciousness, or perhaps something created by a blind watchmaker, as it were, rotating city blocks like rows on a Rubik’s Cube.

surreal cube water bridge

Be sure to view the above realistic animated video in full size for the complete effect. Our brain recognizes patterns, then expects those things within such patterns (like trains on rails, or a waterfall) to conform to known laws of physics and thermodynamics – strip away that certainty and you start to learn something about human cognition and our relationship to world.

surreal room glowing light

From the project creator, Chris Kelly, who created this as a graduate project: “Our understanding of space is not always a direct function of the sensory input but a perceptual undertaking in the brain where we are constantly making subconscious judgements that accept or reject possibilities supplied to us from our sensory receptors,” he says. “This process can lead to illusions or manipulations of space that the brain perceives to be reality.”

surreal bionic eye reality

The thesis that goes with these videos and images:  Time and Relative Dimensions in Space: The Possibilities of Utilising Virtual[ly Impossible] Environments in Architecture. “The redirection techniques and the use of overlapping architecture allow the same physical space to hold a much larger virtual space”, giving it all kinds of applications in collaborative gaming and interactive art as well as architectural and urban design.

surrealist virtual reality cube

More on the project: “The aim of the rubix project was to develop an animation that described a conceptual tool for deploying these malleable virtual environments that could be used by their creators to shift space around us. The rubix concept stemmed from the need for an algorithmic formula for controlling the use of redirection techniques; it allows for many different spatial combinations whilst a level of control is constantly maintained. In the animation the initial Escher-esque space is a representation of our perceptual system where huge amounts of information arrive in the brain from multiple streams. The process of perception involves the brain selecting and rejecting contradicting pieces of information leading to a perception of reality that only gives us glimpses into the world we are in.”

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